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Cake day: March 18th, 2024

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  • ampersandrew@lemmy.worldtoGames@lemmy.worldGamepad for Linux Gaming?
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    9 hours ago

    Yeah, Xbox controllers are pretty much standard. Comfortable, not overpriced, great compatibility with everything, no fuss. Newer ones, from the past several years now, will have Nintendo-style d pads, now that the patent has expired, and connect via bluetooth for wireless play or with a USB C cable to save on batteries. Speaking of batteries, it uses AAs, which means that you can actually swap them when they get low, as opposed to PlayStation controllers where batteries don’t last long and they aren’t really exposed for you to access them. I’m not going to tell you Xbox controllers are the be-all, end-all, but there’s a high chance it’s all you need.

    EDIT: Even though I use Xbox controllers all the time, I forgot that the newest Xbox pads actually have d pads that are even better than Nintendo’s design. They look funky, but for my money, it’s the best d pad out there.


  • Well, I’d argue if there was no money to be made, then CNET wouldn’t have purchased GameFAQs.

    I’ve heard lots about acquisitions of games media as they’ve nearly all gone independent lately, especially Giant Bomb, who was part of this family. CNET certainly believed it could make them money, but hardly any of this stuff made anyone any money as they changed hands multiple times. At the very least, it could benefit from economies of scale around securing ads in one deal and displaying them in multiple places, but advertisers paid out less for traditional ads on static web pages at the same time that video ad spending was increasing.

    But the clean break idea that print guides existed and then GameFAQs came along and killed guides just doesn’t fit the timeline at all. It’s off by 5-10 years, at least.

    It didn’t happen overnight, much like GameStop.


  • Alright, sure, a pivot to the collector’s market makes sense, but it makes sense in the same way that GameStop pivoted to Funko Pops, you know? Neither GameStop nor Funko is bankrupt yet, but it’s pretty clear what caused their decline.

    FWIW, guides going back to paid professionals wasn’t as much due to video. Video is still crowdsourced for that stuff. It was visual guides in html with a bunch of images and reference, I think.

    Emphasis mine, that’s exactly my point. Video is crowdsourced and leads to revenue, while GameFAQs crowdsourced guides don’t. When I look up a YouTube answer to a question about the game I’m playing, and they have 4 minutes of preamble describing the problem before they show me the solution so that advertisers like their video better, it sure seems to explain the A->B. Speaking for myself, embedding images in guides never made them that much more useful to me, and the era we’re in now where the likes of IGN are taking over text based guides just leads to far more of them being incomplete and never finished.






  • I had a great time with that game with the difficulty turned up a few notches. It really makes you use the tools in your tool belt, plan ahead for weaknesses, and lay traps. Without that stuff, I likely would have found it to be a generic open world, too. The story will always be ridiculous, but even taking itself seriously, there’s a payoff toward the end of the game where taking itself so seriously is still satisfying and makes sense, even with a world filled with absurd robot dinosaurs.





  • I haven’t played any 3.5e proper, but I understand Pillars of Eternity 1 is largely based on it, and I’ve played a handful of the 2e games. I dig a lot of the changes in 5e. I wouldn’t say the power is so flat that the differentiation only comes down to role play; I’d say a lot of it comes from the apples and oranges comparisons between classes, like things beyond to-hit roles. Your fighter has no AoE attacks like the wizard has but has Second Wind and Action Surge, for instance. The advantage to flattening the differences a bit more is that your character’s role is less preordained (“you are playing class X, so you must be responsible for Y”) and that you are less hamstrung by the absence of one particular role, which scales better to small parties.


  • You know, one man’s trash is another man’s treasure. I’d say Clair Obscur: Expedition 33 is worth playing for a lot of reasons, but I think it’s got huge fundamental issues in both its combat and narrative design; it’s still on the short list for most outlets’ game of the year awards this year. Hades just got a sequel, and I didn’t even care for the first one. For many people, those two games are just about the only roguelikes or -lites they’ve ever played, but I don’t think they’re even good ones of those; the level generation is so limited that you’ll have seen all their permutations quite quickly, and the bonuses from boons just about all feel superfluous and interchangeable. Hollow Knight holds this legendary status among metroidvanias, and Silksong followed suit. I thought Hollow Knight was just fine, but I was surprised to find that this was the game with that sort of following. When facing the possibility of playing Silksong this year or about 5 other video games that came out this year, I don’t think Silksong is making the cut.

    But your mileage will absolutely vary. These games have hype for a reason: a lot of people love them. You might, too.


  • In a lot of cases, the people who enjoyed it will have already said what they wanted to say about it, and then the detractors can just yell out the loudest. There’s a perception that BioShock Infinite was only praised because of release hype, and a lot of people look back at it unkindly for one reason or another, but I’ve seen a number of people experience it for the first time in just the past couple of years, unaware of any reputation it might have, and they loved it like we all did at launch.