Free Windows 10 support ended for most people this past month, and the trend line of Linux usage has been quite clear leading up to this, as people prepared for the inevitable. An increase in Linux usage is also correlated to a drop in Chinese players, which did happen this month a little bit, but Linux usage is also trending up when filtering for English only. It’s worth noting that for all the official support Macs ever saw in gaming, they never represented anything better than about 5% of the market.
SteamOS Holo 64 bit - 27.18% (-0.47%)
Arch Linux 64 bit - 10.32% (-0.66%)
Linux Mint 22.2 64 bit - 6.65% (+6.65%)
CachyOS 64 bit - 6.01% (+1.32%)
Ubuntu Core 22 64 bit - 4.55% (+0.55%)
Freedesktop SDK 25.08 (Flatpak runtime) 64
bit - 4.29% (+4.29%)
Bazzite 64 bit - 4.24% (+4.24%)
Ubuntu 24.04.3 LTS 64 bit - 3.70% (+3.70%)
Linux Mint 22.1 64 bit - 2.56% (-5.65%)
EndeavourOS Linux 64 bit - 2.32% (-0.08%)
Freedesktop SDK 24.08 (Flatpak runtime) 64
bit - 2.31% (-3.98%)
Fedora Linux 42 (KDE Plasma Desktop Edition)
64 bit - 2.12% (+0.19%)
Manjaro Linux 64 bit - 2.04% (-0.31%)
Pop!_OS 22.04 LTS 64 bit - 1.93% (-0.04%)
Fedora Linux 42 (Workstation Edition) 64 bit - 1.75% (-0.43%)
Other - 18.04% (-4.28%)
shoutout to WUBI for making factorio and space age native on linux.
Silksong is also native on Linux
Can I play pirated games on Linux?
Why wouldn’t you?
I was always under the assumption that I cannot run Windows games on Linux, and that in order for games to work on Linux they need to be compiled for Linux and not windows.
All the pirated games are windows games. I haven’t seen pirated games for Linux specifically.
So do I understand correctly that I can download pirated games for windows and run them on Linux?
Using a program like wine, yes. Though it’ll depend to what level is successful.
And I assume running wine adds overhead and makes games run slower?
So I can only run pirated games by going through extra hoops and even then the level of success is varying?
See that’s what’s been preventing me from switching to linux for years and years and it seems this hasn’t changed really :(
I support indie devs and buy their games, but most often I can’t afford AAA games or simply don’t want to support greedy devs ruining the gaming industry, so I pirate them.
I mean really it’s like one more step and it’s pretty much just as easy as running a game on Windows I mean I don’t know what to tell you other than dual boot install or grab a laptop install or something else so you can just throw an instance on and give it a try you might be surprised
I think it will continue to rise. People are updating their rigs all the time. Whenever they update their rig they’ll have to ask themselves whether they want to continue with Windows on their new rig, or try with something new.
Most will stay on Windows of course, but some don’t. And those who switch to Linux are likely not returning to Windows (for gaming at least).
Actually I wish that was true but the reality is still that unfortunately a lot of online multiplayer games do in fact not work without issues on Linux
I think it will continue to rise. People are updating their rigs all the time. Whenever they update their rig they’ll have to ask themselves whether they want to continue with Windows on their new rig, or try with something new.
The vast majority of this increase is from people playing on Steam Decks, which run on Linux, not from people switching to Linux on their PCs.
If it continues to rise, this is the reason. The general public is less and less into using a desktop at all as time goes on, much less running, and much less changing to, an extremely niche operating system on one.
EDIT: The previous sentence is actually more of the reason, upon further reflection. The total number of people playing on desktops period is falling, and the vast majority of desktops are Windows, so non-Windows OSes will comparatively gain ‘market share’ as that happens, even if their numbers don’t change at all.
That’s not true. You can see on Steam Hardware Survey what OS people are running, and SteamOS only makes up 27% of Linux users on Steam, so the vast majority are on regular PCs.
The vast majority of the increase, is what I said. In other words, I’m saying it wouldn’t be nearly at the 3% mark without those users, and with over a quarter of all Linux users coming from the Steam Deck userbase, that is, in fact, true.
Without the Steam Deck there’d be 27% fewer Linux users. So while that would indeed mean Linux wouldn’t yet be 3% of the total Steam userbase, I think you will find that 27% is not the majority.
GamingOnLinux aggregates this data in a nicer way and as you can see there, the total Linux market share has gone from <1% five years ago to the 3% it is now. If that increase was mainly thanks to the Steam Deck, it would have to make up more like 75% of the Linux userbase rather than only 27%.
Instead, as others have pointed out, SteamOS’s share has actually gone down rather than up, which is a natural consequence of the Steam Deck being relatively old now so fewer are being sold.







