This is wild to me. Holding my arms perfectly still is practically impossible for me. The idea of a game using my pose and unconscious arm movements as input is positively gameplay-wrecking.
The joysticks on the steam deck are touch sensitive and can bet set as the gyro aim activation you can also set it to be a combination of that + another button so aim down sight and finger on aim joy could activate it if you want or some other combination. Its slick as shit
A bit how, most of the time in Breath of the Wild, the gyros don’t do anything. They only activate while aiming a bow, using Magnesis or a few other context-sensitive moments. Because yeah, if it was constantly doing something like camera control that would get turned off immediately.
I have mine set so if I want it to stay still, I lift my thumb off the movement joystick, turning off the gyro control. If I still need to move, I nudge from the side where the sensor isn’t
One is lateral movement, the other is aiming. My deck’s offline at the moment, so I’m going from memory… but now that I think about it, I’m pretty sure I have the right stick set to aim. Then I have the gyro set to only activate when my thumb is on the right stick. Big rapid changes in direction I use the stick and the fine adjustments don’t much matter; then for fine control I hold the stick still, with thumb on top, and physically shift the deck to aim. Sometimes bracing my wrists on my knees or whatever’s handy.
Then when I end up angled weird, I lift my thumb and settle back in. My play style tends to end up with me twisting around while I play anyway, this just lets me harness it a bit!
I’ve been replaying Fallout 3 on Steam Deck, and I only have Gyro enabled when I hold down L2 for aiming. It’s pretty awesome because it’s so much easier to fine tune aim by pivoting the whole steam deck than it is to use a stick. Like I can get headshots with a 10 millimeter pistol at close-medium range pretty easily. I could never do that with a stick.
I thought the same thing, but per it’s suggestion I tried using it for fine tuning on the steam deck and I was pleasantly surprised. I’d never use it for for large motions, but on a game designed with mouse motion in mind it can be a little tricky to get those fine motions locked in.
I tried with portal and it made it a lot easier to get little adjustments lined up that were tricky without it. Since it exclusively kicked in when I wanted it to it wasn’t as wacky as a lot of gyro controls are for games that focus on them, and I think it was as simple as “press your thumb a bit more roundly onto the joystick”.
It’s not going to supplant the mouse for fast precise motions, but it at least means you can skip the wild overcorrection that sometimes happens with joystick on unoptimized configurations.
I thought I’d use the touch pads more but gyro is the first thing i set up in most games.
This is wild to me. Holding my arms perfectly still is practically impossible for me. The idea of a game using my pose and unconscious arm movements as input is positively gameplay-wrecking.
The joysticks on the steam deck are touch sensitive and can bet set as the gyro aim activation you can also set it to be a combination of that + another button so aim down sight and finger on aim joy could activate it if you want or some other combination. Its slick as shit
A bit how, most of the time in Breath of the Wild, the gyros don’t do anything. They only activate while aiming a bow, using Magnesis or a few other context-sensitive moments. Because yeah, if it was constantly doing something like camera control that would get turned off immediately.
I have mine set so if I want it to stay still, I lift my thumb off the movement joystick, turning off the gyro control. If I still need to move, I nudge from the side where the sensor isn’t
You use both thumbsticks for identical movement control?
One is lateral movement, the other is aiming. My deck’s offline at the moment, so I’m going from memory… but now that I think about it, I’m pretty sure I have the right stick set to aim. Then I have the gyro set to only activate when my thumb is on the right stick. Big rapid changes in direction I use the stick and the fine adjustments don’t much matter; then for fine control I hold the stick still, with thumb on top, and physically shift the deck to aim. Sometimes bracing my wrists on my knees or whatever’s handy.
Then when I end up angled weird, I lift my thumb and settle back in. My play style tends to end up with me twisting around while I play anyway, this just lets me harness it a bit!
I’ve been replaying Fallout 3 on Steam Deck, and I only have Gyro enabled when I hold down L2 for aiming. It’s pretty awesome because it’s so much easier to fine tune aim by pivoting the whole steam deck than it is to use a stick. Like I can get headshots with a 10 millimeter pistol at close-medium range pretty easily. I could never do that with a stick.
I thought the same thing, but per it’s suggestion I tried using it for fine tuning on the steam deck and I was pleasantly surprised. I’d never use it for for large motions, but on a game designed with mouse motion in mind it can be a little tricky to get those fine motions locked in.
I tried with portal and it made it a lot easier to get little adjustments lined up that were tricky without it. Since it exclusively kicked in when I wanted it to it wasn’t as wacky as a lot of gyro controls are for games that focus on them, and I think it was as simple as “press your thumb a bit more roundly onto the joystick”.
It’s not going to supplant the mouse for fast precise motions, but it at least means you can skip the wild overcorrection that sometimes happens with joystick on unoptimized configurations.
I use them both together, touchpds for quick movements and gyro for precision.