

Not all CEOs are equally good or bad. Some help the company to be better, others are better at ruining it. Replaceable does not mean that ANYONE can do the job. You completely ignored my point.


Not all CEOs are equally good or bad. Some help the company to be better, others are better at ruining it. Replaceable does not mean that ANYONE can do the job. You completely ignored my point.


I’m not talking about the development, but specifically the reception of the first trailer.


Wow. That’s quite a small galaxy brain move. Well there is only one thing I can think of why they did it with Battlefield, so the player base is “forced” to play any newer version that is currently supported. In case of Anthem, it makes no sense to me, because there is no replacement. Usually companies go after games and services like these, if they offer an alternative to sell.


This would collapse the company instantly. They need to make sure a good followup is available. Because most are not and are even worse, either through greed or incompetence. And yes, it could be way worse than current leaders. Because if it was that easy to just fire them and replace them randomly with anyone and hope it does better, I am sure every company did that.


A news article about this release at Phoronix, as the original announcement is a bit light on any information: https://www.phoronix.com/news/Mesa-26.0-rc1-Released


It would be so funny if EA shuts the mod down, of a game they stop selling and want to shut down. This would be peak AAA gaming company behavior in 2026.


I stopped reading at the word “Alleged”.


And what do you think caused the stonks? The user reception was so bad that they had to pull it back and rework it. It is all about user reception.


I hope someone will create a Super Mario 64 Maker. Someone already did this with the N64 ROM itself, meaning it even runs in an emulator. But having this on the PC port directly would be incredible.


Not only requires emulating the game more resources, its also the configuration and imperfect N64 emulation state that muddies just a little bit. Plus a native port to PC can use everything that a normal PC game could too without tricks, such as widescreen, better controller support with new features, higher fps and so on. Emulating a game still uses the same CPU of the original system and other constraints.


I wish fans wouldn’t have reacted this negative in the first reveal of the Remake. I said it before, this will probably lead into cancelling the project and I was right. Even if the graphics didn’t look fantastical good, I would rather played that version over not playing it. I never played Sands of Time and was waiting for this Remake. I’m a bit sad this is the outcome, but was expected (at least by me)…


There are a lot of people abusing DMCA takedowns on YouTube, have you not heard about it before? Look up copyright trolls DMCA on YouTube if you want more info on it.
This is what I am actually asking. Does CD Projekt Red abuse the DMCA system here?


I see, but that is not what I was asking. I know that DMCA makes it easier to takedown, because the companies (like the website that hosts the files) has to take it down immediately no questions asked. I know that, my question is how this is legally right to do in this case. I am not arguing if it should be, I am asking how this is even a takedown that is requested? Because the EULA of a company is irrelevant, as it is not part of the mod itself.


I see, I didn’t think about the modding tools here. I always thought such clauses in the EULA are there for “good manners”, and not something that can be used in court in example. Lot of stuff in EULAs in general are not legally enforceable.


That does not answer the core question I have. The project itself seems to be a mod and not violate any copyright, as far as I know. So assuming that, how is it legal to take it down? Companies the hoster of the mod, not the modder itself (also applicable to videos on YouTube in example) will take anything down without hesitation and questions asked, if it is a DMCA request. That does not mean its legally correct at that time and must be investigated.
So my question is, how a end user agreement can be a reason to DMCA, if the modder itself does not agreed to the EULA in example. How is it, that a company can decide if and how a product from a hobbyist is monetized, if it is not their product?
In example, do you think YouTube should be able to shutdown all third party YouTube players, because they sell the software? That would be a similar situation with this DMCA takedown.


Who is CDPR that can decide if the modder puts it under exclusive paywall? We may not like it, but that should be the power of the mod creator, not a corporation that decides how or if it is monetized.


I don’t understand how this is legal action? If the project does not contain copyrighted material itself, then how in earth is CD Projekt Red able to take it down? A modder should be able to decide themselves if they charge money or not for a mod, as long as no copyrighted (or other protected) material is included.


Denuvo is not by Steam. It’s a third party DRM that the publisher of the game decides to put it. Steam should not be in a position to decide what the publisher do. The anger about Denuvo should be focused on the publisher, not Valve / Steam. I don’t know why you think I fall in love with Gabe… I just admire that he understands the gamers and does stuff in Steam that reflects it. Compared to other out of touch CEOs. No need to interpret more that that what I said. And no need to mud something that is positive.
Totally understandable. It took me years and years to get used to and to remember how it even functions (was it 2 or 3 angled brackets?). Just to be clear, this was not a critique or attack (as you defended your way of doing :D), I just wanted to share another possibility.
It’s not just the option to have alternative controllers. But also needed if you want to play local multiplayer or anything in docked mode.