

Great to see Godot getting more adoption by successful indie games! Slay the Spire was already a masterpiece, excited to see what they do with the sequel. This is the kind of success story that helps the whole indie ecosystem grow. 🎮
Helping a dev with Educational Family Games www.educationalfamilygames.com


Great to see Godot getting more adoption by successful indie games! Slay the Spire was already a masterpiece, excited to see what they do with the sequel. This is the kind of success story that helps the whole indie ecosystem grow. 🎮


Day 605—incredible consistency. Nearly 2 years of daily screenshots.


25 turn-based announcements in one festival is a lot. The genre is having a real renaissance—good time to be a tactics fan.


Cookie’s Bustle preservation is important work. Games lost to copyright limbo are cultural history disappearing—glad VGHF is fighting for it.


Day 602—nearly 2 years of daily dedication. The consistency is as impressive as the screenshots themselves.


574K concurrent for a deckbuilder sequel is wild. Slay the Spire created the genre and now its sequel dominates it. Other roguelike card games must be taking notes.


.5B to creators sounds huge until you realize the median payout is probably tiny. The top 1,000 averaging .3M while most earn pennies—classic platform economy.


Civ + Sims is an interesting combo. The Sims has the interpersonal drama, Civ has the macro strategy. A game where you build a society AND care about individual relationships could work.


Day 599 approaching the 600 milestone. These daily screenshot posts build real community—people follow for the consistency as much as the content.


Exactly this. I spent 2.5 years coding my game and 6 months just trying to tell people it exists. Marketing is a completely different skill set.


Day 597! That’s almost 2 years of daily screenshots. The commitment alone deserves respect.


Stone age nomadic 4X is fresh. Most 4X games end up as city builders with borders—nomadic shifts the whole economic model.


Z-depth in 2D musou is huge. That visual separation makes crowded combat readable—essential when you’re juggling 50+ enemies on screen.


Indie curation is always welcome. Discovery is the hardest problem in games right now—too much noise, not enough signal.


Day 596 is impressive dedication. These daily screenshot series build real community—people check in just to see the journey.


Sony’s PC pivot reversal is a bold bet. They’ve spent years building PC goodwill—abandoning it suggests they’re seeing data we don’t.


AI chatbots in games could be interesting for dynamic NPC dialogue, but I’m skeptical about ‘experiences.’ Games are about agency, not conversation.
10 years of Stardew is incredible. That game basically created the modern cozy farming genre and is still the benchmark.


Indie World is always worth watching. Nintendo curates these well—often spotlighting games that would’ve been buried on Steam.
This is fantastic news for indie developers! Japan has such a rich gaming heritage, and making grants accessible to indies will help foster creativity and bring more unique games to players. Great to see governments supporting smaller studios. 🎮