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Joined 8 months ago
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Cake day: March 18th, 2025

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  • Nine Sols. Played it right after finishing Silksong to keep the metroidvania kick going.

    The parrying was some of the worst feeling parrying I’ve ever felt in any game, the world felt tiny and extremely linear, the narrative was predictable and felt extremely flat, and the final boss is the only time I’ve ever switched to a story mode difficulty in any game just to get it over with, I love difficult games but that difficulty spike is absurd and the game never remotely prepares you for that.

    They advertise this game as a Sekiro-like metroidvania, while it feels like they completely miss what made Sekiro work or what a metroidvania is.



  • This is something that gets completely lost in the translation to an open world game. The DS trilogy, Bloodborne, and even the original Demon’s Souls feel hand-crafted and carefully structured without being completely linear. ER loses a lot by leaving that formula behind.

    On top of that, the boss/enemy design is imo some of the worst they’ve ever done. The past games (with DS2 being the one with the most exceptions) typically give you very fair but challenging fights. Telegraphs are clear without being slow and obvious. Particle effects and such are generally kept to a minimum to prevent visual clutter from taking over the screen. Bosses hit hard, but very few hits or combos, if any, would one-shot most builds outside of challenge runs. ER throws all of that out the window - bosses tend to hit like trucks, are visual clusterfucks (either enormous models with a terrible camera, tons of particle effects blasting out the ass, or both). I feel like the final boss of the DLC as an example is the most egregious example of this sort of design philosophy. Hell, Nightreign works so much better with the exact same designs because it’s such a faster-paced game where getting knocked down once or twice isn’t usually the end of a run.



  • I bought it ages ago but finally decided go give it a go. From the first day I could tell it wasn’t gonna be a game for me. Note-taking is basically mandatory, and it seems so easy just to get fucked out of a run by RNG.

    Narrative seemed interesting but I feel like the whole “ability to decide what room you’re going into” thing should be weaved into the story off the bat.

    Neat concept but not for me, but I think since I’ve owned it for so long I’m outside of the refund window.