

I’m not too hopeful. The new devs’ portfolio doesn’t make it seem like they have enough experience to handle a big project like this.
It’s sad because while Colossal Order definitely messed up the launch (though I’m still unsure whether it’s their fault or Paradox — probably both), they knew what makes city builders good. I feel like two years in, they’ve finally handled all the faults of the base game, and were ready to build upon it and release new content.
I have to be optimistic because, like I said, the base game is now pretty good to build upon, but the new devs don’t inspire confidence.


Well, using pre-release builds was still a decision by CO. While I understand the decision, it is risky, and the risk didn’t pay off this time.