

Ah, will take a look. Thanks


Ah, will take a look. Thanks


in my game engine, alongside with Entity Component System
You make your own game engine?
Yeah, I came across the concept of ECS while I was trying out a game engine called Bevy. It was interesting but like many framework made using Rust, it has too many abstraction or macros. It’s not always a bad thing & I totally get why it’s like that, but I want something more lower level for learning purpose.
So I searched around for more low-level stuff and found this talk by Andrew Kelley. Also I’m currently trying to create some city-sim game using Raylib and Zig, and I plan to try to apply to the game I’m making. It’s my first time trying to properly make a game so it’s gonna take a while lol


not sure who lunduke is & why we’re talking about it under a post about data-oriented design :/


Huh, what interview?
Yeah, it’s such an interesting concept, and I like how Andrew not only explains the concepts well in such a short time, he also explains how he applies to Zig’s compiler at the later part of the talk. Even more interesting, (CMIIW) data-oriented programming originated from game development, but as we can see it can also be applied everywhere else
AH!! Speaking of that, there is an excellent (and free) book about Network Programming available online, check it out: https://beej.us/guide/bgnet/