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Cake day: March 9th, 2025

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  • MrFinnbean@lemmy.worldtoWorld News@lemmy.world*Permanently Deleted*
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    21 hours ago

    I understand whole handedly what you mean and i agree that we could do more, but i find it extremely naive.

    The production and recources does not matter as long as they are in wrong place and we lack the infrastructure to either move the products so it does not drain the coffers dry, or can get reliable production on site.


  • MrFinnbean@lemmy.worldtoWorld News@lemmy.world*Permanently Deleted*
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    23 hours ago

    That is true. Im not expert, but new machinery, synthetic fertilizers and pesticides are the reason why we can produce so much right now, but all those come with a downsides.

    Machinery is resource intensive and uses mainly fossil fuels. Electric machinery is a possibility, but it recuires rare elements and requires specialized training to make and repair.

    Synthetic fertilizers need also minerals and can be almost as nasty for enviroment, same with pesticide.

    I try to be optimistic, but without big leaps in technology i dont think we cant keep producing food like this forever without destroying the enviroment even more.

    With global warming and the damage turning wild land in to farm land causes i think that even if we could fix global hunger now, i dont think it would last.

    But that does not mean we should not aspire to do it.


  • MrFinnbean@lemmy.worldtoWorld News@lemmy.world*Permanently Deleted*
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    1 day ago

    I think people underestinate the logistic hurdle behind making the food available for everyone.

    We produce enough calories for sure, but delivering the extra meatball from my plate on the arctic circle to the plate of starving kid in the South Sudan is not that simple.

    For effectivelly to end famine in everywhere need to make a massive push to train locals to farm effectivetely and get working infrasturcture for them to farm, process and deliver the produce where it needs to go. It would need full cooperation from the leaders in those countries to be effective and in unstable countries in africa and middle-east its not given.

    Also many places where the famine is a problem there are also other hurdless like not having enouhg arable land or landscape that makes it impossible to make farm land. Those places need to rely on food deliveries where fossil fuel use and product shelf live would be one new hurdle.

    This all while, not easy, is doable, but it would need long term planning and unwavering support from larger countries and in the current situation where USA is in a tug of war, where after every election new leader spends 4 years in undoing the last leaders decitions, India has its own problems, China is doing their their own thing and Russia is doing their best to make world as unstable as they can, while EU has their own problems, i dont see how we could do it.

    If solving hunger world wide would be so easy as some people think it is, it would be done allready.



  • They bought you thing they were sure you would like and tought they were thoughtful. Maybe they expected other kind of reaction and depending how you declined it, it very well may feel like you threw their nice thing against their face.

    To most people, especially the spouces it may not be about the present, but the idea behind it. Like i dont generally think my wife knits very good socks. If i would go shopping socks my self i would never pay anything for that quality product. But i know my wife thinks i need to keep my feets warm and she is thinking me when she makes them. Saying her socks are bad would not be review of the product, but attack against her.

    I would say just swallow your pride and use the newer nicer thing and thank them for thinking about you, but say in the future you want to get similiar things yourself.




  • Uh. Mutation card system? Crafting system while not unique but extracting legendary mods is differend to many games where you just farm drops untill you get the perfect roll. Power armor is also something i havent really seen done that well outside of bethesda. Also they enviromental story telling in map big as FO76 is top notch. I understand if you have trendy hate for Bethesda. I dont especially like they releasing skyrim every few years or how they made the planets in Starfield, but i get the feeling you are not sharing your own opinions. Just yelling stuff you have hears in the internet.

    About portal. Valve saw an idea, bought it out and gave it a new shine. They did a good job recocnizing talent but it was as much innovation from Valve as Adobe shows when they buy new shiny software.

    I had fun with back 4 blood. It was shame they stopped the support for the game so early. Also most people i see bitching about it played it at the release time when it was very unbalanced or tried to jump on the higher dificulties too early without ever learning how to really play the game.

    Also about the map mutations in general. Its not a problem to be solved. Reason why some maps are so popular for example in CS or CoD is because people have learned the maps and enjoy playing the game in a way where they can antipiciate the opponents movements and know how to play the game on “high level”. Some people enjoy more random maps more for the opposite reason. Its not a problem, its a preference. You are right that it makes it harder for the noobs to jump in to the games, but that is something many companies are trying to fix with match making.

    I used alien as a example because it has similiar director behind the scenes as left for dead has. You know. The another big reason why the levels feel fresh. Id argue even that the director does more for the game feeling different than the small mutations in the level layout.

    About valve vr… you were talking about innovation. They did not create the vr. They arguable made a great game and pushed it to the limit what can be done right now, but in its self there is nothing inherently innovative in the mechanics, except they are very well executed.

    I found it pretty obnoxius that you raise yourself above the “normies”. Especialy when im feeling like most of your opinions come from other people and from gaming echochambers instead of you thinking things yourself. Personaly i have started gaming before windows was a thing and it has been one thing i can always get passionate about.

    Another thing i find obnoxius is how people always think “big game companies bosses are incompetent” i bet most of the people in those position know much more about the markets than you and i. Their sole job is to try and generate money. Maybe its easier to think they are some cartoon level evil morons, but they are hitting their marks more times than not and we really only hear about the royal fuck ups.

    And your quip about the star field. Bought it pretty late after the release on pc and on purpose tried to avoid any reviews before i finished the game. And im glad i didint. The game was not awsome, but it was not as bad as internets opinion was. Reading review can screw your perspective and make you focus on the minor inconviniences that you would ignore or not think about if somebody would not have brought those on the top if your mind.

    Try sometime to test completely unknown game to you from either a demo or use the steam return policy and after you have your own opinion see if you agree with the reviews.



  • I was with you until your last sentence.

    Fallout 76 is better now. The monetizing is little ew, but there are lots of content and they fixed a lot of the big caveats i had with the game.

    Id put that game just under a Noman sky and Cyperpunk 2077 as a game that turned around.

    Also valve did not origaninally make portal. Its roots came from Kim Swifts senior project. Valve gave resurces to add the shine, but the concept did not originate from Valves offices.

    They did not invent vr stuff either. First vr stuff crude as it was comes allthe way from the 60’s in the 90’s Sega had their Sega vr in some arcade racings games and oculus rift from Carmack + team was first modern style vr set on the markets.

    Lots of games use similar mechanics than left for dead to make the maps and spawns feel different.

    Here few from the top of my head: Vermintide 2 (maybe 1, havent played that) Pay day 2 Back 4 blood Ane could argue Alien isolation is similar because it has same kind of game director controlling the game. Remnant 1 & 2 Gunfire reborn.

    • games like Helldives 1 & 2 and deep rock galactica where the whole map is generated.

    One could argue even most extraction shootters do that because the exctraction zones change place.

    Yeah all wants just catcha games. Thats why games like Clair Obscur, Death Stranding and now Dispatch have done so poorly/s




  • Printing money does not create wealth. I.e. it does not create new jobs. What it does is it dilutes the wealth.

    It can be tool to revitalize the economy in hopes getting people to spend more and help them pay their loans or getting new ones, ir short term help goverment build something/try to pay their debts, but on its own printing money just creates inflation.

    So when somebody on internet says “oh, they can just print money” its not how it works.





  • Goverment is in fact widening the safe zones around many of the lines, but its expensive and slow as many of them go trough privately owned forests so there needs to be some recompence for the lost wood value. Many of the maintanence roads are also done for light vehicles or have been overgrown so heavymachinery has bad time getting where they need to go. As a one point i have heard, but i dont know if its true goverment may want to keep those lines somewhat overgrown to make it harder to destroy in case of war.

    New lines are mostly made underground, but its expencive and just insulating the line does not matter if the ground around it moves yearly.

    But generaly the infrastructure is getting better all the time. When i was young it was not uncommon to loose power many times a year and some time for long times. Now its not happening even every year and generally the down time is measured in hours or tens of minutes, not in days.