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Joined 2 years ago
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Cake day: October 4th, 2023

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  • I’m not sure which “pill” I’m about to take but I really think what you describe is less “sexism” and more “human nature.” I’ve seen attractive men and women get promoted on the basis of their attractiveness and sex appeal. It is especially prevalent in customer-facing roles. For some reason, people buy more from attractive people. They trust them more. They’re less likely to cancel contracts. They complain less. They agree more. Everyone just seems happier and more content. A slew of psychologists have a lot to say about this phenomenon so I don’t need to rehash it.

    I think sexual appeal is inextricably linked to being liked, for good and bad. Some people are born on third base. Some people need to work much harder to be funny and charming.



  • how positively I’m perceived on a given day seems to not correlate with any work done

    seems to mostly depend on how I look in meetings

    I have discovered that being liked is more important than doing anything. This appears to be a near universal reality, and applies to work, relationships, family, religion, politics, home renovation, economics, finance - you name it. Always be nice to your colleagues. Smile a lot. Be interested in their hobbies. Say yes to social time. This is how you get promoted. If you want to make it to the C suite, you need to put in a little effort. Not too much though. You don’t want to become too important in your role to promote.






  • I called them unattractive. You called that a flaw. Maybe it is. Like it or not, people prefer attractive characters in PvP hero shooters. See the outrageous success of Marvel Rivals which launched just three months after Concord. You seem to be taking this very personally. If you’re more attracted to fat, lumpy, and sexually ambiguous people, more power to you. You just don’t represent the vast majority of people who play these games.



  • I struggle to think of worse examples in the AAA space. The colours weren’t just badly complemented, but intentionally violated colour theory. Their skills had nothing to do with their aesthetic or stories. They were just kind of thrown together without any care. Why was Baz, the bulky man, given ninja-like skills? None of the characters were attractive. One was morbidly obese. Almost all of them were gender non-conforming. And the biggest sin of all: none of them were cool. They were all lame as shit. You must know all of this if you’ve been following the story and criticism. It’s fine to disagree and in many instances there is room for subjectivity, but this was one of those rare examples where we can all come together to objectively declare these characters a train wreck.


  • Such a comprehensive example of poor decision making at so many levels. From the decision to charge for a PvP hero shooter in a saturated market of free PvP hero shooters, to spending what appeared to be tens of millions on marketing, PR, and CGI cut scenes, to the worst character designs in living memory. It’s clear they did zero focus group testing on those characters, or if they did, they ignored all feedback. As is so common now, everyone involved in the fiasco is going to be integrated into future projects and destroy them too. They’ll learn nothing and keep doing it.