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Games@lemmy.world•'We Thought It Would Be Fun': Nintendo Has a Whole FAQ on Why It's Selling Pokémon FireRed and LeafGreen Separately for $20 Each - IGNEnglish
415·12 days agodeleted by creator
Guitar@lemmy.worldto
Games@lemmy.world•'We Thought It Would Be Fun': Nintendo Has a Whole FAQ on Why It's Selling Pokémon FireRed and LeafGreen Separately for $20 Each - IGNEnglish
1030·12 days agodeleted by creator
Guitar@lemmy.worldto
RetroGaming@lemmy.world•Is it still possible to update a game on an Xbox 360?English
5·2 months agoPassive income only accumulates in Fable 3 while the game is running. You’d only get the passive income with the game turned off in Fable 2.
Guitar@lemmy.worldto
News@lemmy.world•Live: Shots fired involving federal law enforcement in Minneapolis
11·2 months agoThe more they keep getting away with shit like this, the closer we get to them being used as a full Gestapo force. These fuckers are already murdering bystanders and kidnapping citizens. When they start getting filled with lead by the average American, no one will be surprised.
Guitar@lemmy.worldto
Games@lemmy.world•Looking for games to watch Let's Plays of: Recommend me something!English
1·3 months agoLil’ Indigestion has a great blind playthrough of Outer Wilds. I would also recommend About Oliver’s Outer Wilds series as well. They also have great playthroughs of Subnautica.
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Today I Learned@lemmy.world•TIL that VCA Animal Hospitals is owned by Mars IncEnglish
35·4 months agoThey also own Banfield. Talk about dystopian.
Guitar@lemmy.worldto
RetroGaming@lemmy.world•GameCube Coming To Nintendo Switch Online With 3 Games At LaunchEnglish
0·11 months agoIn my opinion, this is awesome. It’s about damn time they added offical Gamecube support to their systems. 3 games at launch is a little weak, but if they support it like the rest of NSO, the library will probably be great within a year or so.
The game is focused around providing the player freedom. From the moment you finish the tutorial you can go anywhere on the map, including straight to the final boss. But it’s not just about where you can go. They also spent a lot of time creating a highly robust physics system that would allow players to solve problems in creative ways. They also wanted it to feel intuitive so players would naturally experiment once they had an idea. Eg. Setting grass on fire to create an updraft and allowing a player to quickly gain height in combat or to solve a puzzle. This was incorporated into every aspect of the game and it creates a unique mix of simplicity and depth. Its tied to basically all the objects in the game, even in combat. You can actually swing a weapon to deflect a small rock thrown by a bokoblin, rather than it just being an attack that hits or misses. They also combined this with a robust cooking system that also encourages experimentation. They wanted you feel like a genius when the crazy idea you had actually worked.