Jose Pavli, composer for Project Wingman, (re)created music for this project. It’s available on his Bandcamp page.
Don’t Think, Just Jam
I started a screenshot album for my virtual adventures. Check it out if you’d like.
- 1 Post
- 14 Comments
Essence_of_Meh@lemmy.worldto
Games@lemmy.world•Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)English
2·14 days agoI’d be down with that. Or at the very least give us modifiers like skulls in Halo games - dunno if that’s just Master Chief Collection addition or if they became a thing after 1 but it’s better than nothing.
Essence_of_Meh@lemmy.worldto
Games@lemmy.world•Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)English
31·14 days agoI completely agree that accessibility/assist modes are more important and if I had to choose I’d go with that. Since we’re in a fantasy land however I’m still going to advocate for customisation because, let’s be honest, most of the difficulties (besides “the main one”) are usually not that great.
I’m speaking from a perspective of someone who tends to go for the higher difficulty options which extremely often go with the laziest possible decisions like turning enemies into damage sponge and increasing their attack power. That’s it. Stuff like improved enemy awareness, faster reaction times, smarter tactics aren’t exactly common and that’s my main pain point when selecting difficulty. There are also other things like ammo/loot scarcity, need drain in survival games etc.
Having an option to tweak at least some of these things could help folks like me who often end up in a situation when one difficulty is piss easy and the other feels like a drag. Peoples skills and expectations vary way too and there’s simply no way few basic difficulty settings will be right for everyone. And if someone damages their experience? Oh well, let people make mistakes and take responsibility for their choices. Inform them that changing this stuff will affect their experience and leave them to their decisions. We can’t (and shouldn’t) baby-proof everything, in my opinion.
Essence_of_Meh@lemmy.worldto
Games@lemmy.world•Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)English
52·14 days agoI agree to an extent but there’s a difference between “we made a specific design choice because it fits with what we want the game to convey” and “well, normal mode works like X and feels super easy to anyone experienced with gaming but on hard all the enemies are bullet sponges with 5x HP and player dies in one hit”. The latter approach brings nothing to the table and that’s what I’m against. Plus already mentioned accessibility options for those who need them.
Besides, many games ALREADY HAVE easy modes - giving me ability to adjust things manually (which in my case is usually up, not down) wouldn’t affect their vision any more than it’s already possible.
Essence_of_Meh@lemmy.worldto
Games@lemmy.world•Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)English
3·14 days agoOh totally, I’m mostly focusing on solo and co-op titles like Terraria/Minecraft/Raft or whatever is popular for multiplayer these days. That said, it’s not like Souls games have to by played with online functionality even now - it’s already off when not in human form after all.
It’s not a perfect choice for every single title but a good chunk of games could support it without worrying about matchmaking and the like.
Essence_of_Meh@lemmy.worldto
Games@lemmy.world•Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)English
255·14 days agoCustomisable difficulty. Have a single or multiple presets balanced to what you’d like your players to experience but give me an option to adjust some of the stuff to my liking. There are SO MANY games I’d love to play way more than I do but none of the difficulty options feel “right”, bringing the whole experience down.
It’s also a great feature from an accessibility standpoint - pretty important thing for those who literally can’t play your game for reasons that could be easily worked around if such customisation was there.“But my artistic integrity and vision!”
No, shut up. Your vision doesn’t mean squat if my experience with the game is annoying to the point where I don’t even care about the lore implication of an enemy placement or how gameplay systems intertwine with themes and story of the game. It’s important, sure, but it shouldn’t be more important than player’s enjoyment of your product.
Balance your game how you imagine it but let me play with the sliders to make it feel how I want it to. Just drop a scary message about it not being the intended way to play and it’ll be fine.
Essence_of_Meh@lemmy.worldto
Games@lemmy.world•What game is a guilty pleasure of yours?English
3·15 days agoIt was also an unfortunate victim of the time when IOI struggled with figuring out how to transition from “classic” way of making games to the modern, high budget approach. I’m glad they managed to get back into the rhythm with new Hitman games but it’s still a little disappointing K&L had to serve as a stepping stone towards better times.
Essence_of_Meh@lemmy.worldto
Games@lemmy.world•What game is a guilty pleasure of yours?English
3·15 days agoThe worst part is there’s no “full” version since each beta added new features and removed other ones. I’d give a lot for a build which combines all of the lost mechanics into a single package.
Essence_of_Meh@lemmy.worldto
Games@lemmy.world•What game is a guilty pleasure of yours?English
2·15 days agoI knew I forgot something! Fantastic style and soundtrack, engaging gameplay and a bit rough in execution - it was great.
Essence_of_Meh@lemmy.worldto
Games@lemmy.world•What game is a guilty pleasure of yours?English
81·15 days agoCan’t say I feel guilty about liking these but if we’re talking about mediocre games I love that would be:
- Drakengard 3 - simple, repetitive gameplay, huge amount of asset reuse and terrible performance if you’re crazy enough to play it on PS3. It also has a really engaging and tragic story, full of weirdness unique to the series (well, the first game anyway, haven’t played D2 yet).
- Kane & Lynch (both games) - they’re rough, gritty and don’t pull any punches. Pretty divisive in terms of gameplay though I personally think it’s thematically consistent and adds a lot to the atmosphere. My favourite games from IOI despite not being as well designed or polished as the Hitman series.
- Oni - 2001 action game by Bungie. Really cool hand-to-hand combat system, huge empty levels, simple story with wannabe Ghost in the Shell elements.
- Starbound - lots of hype about Terraria in space, lots of wasted potential and cool features that didn’t make to the final release. I tend to prefer beta versions (mainly “Glad Giraffe” beta) but the final one also seemed alright based on what little I played of it. Definitely not as good as it had chance to be during development.
- Scarface: The World is Yours - budget GTA clone based on the 1983 movie with Al Pacino (it’s actually a sequel). It looks bad even for the time but it plays well enough and has some neat mechanics which made it stand out, if only a little.
- Tresspasser - the infamous Jurassic Park game with full control of your arm and focus on physical interactions with the environment. It’s a bit clunky and far from polished but it’s an interesting experience nonetheless.
That’s all that comes to mind for now, I might update the post if I remember anything else.
Essence_of_Meh@lemmy.worldto
Technology@lemmy.world•In wake of Windows 10 retirement, over 780,000 Windows users skip Win 11 for Linux, says Zorin OS developers — distro hits unprecedented 1 million downloads in five weeksEnglish
60·16 days agoIn case you weren’t aware there’s an ongoing project adding Surface hardware support to Linux kernel. It’s in a pretty mature state, with most of the features already implemented and working (here is a full breakdown per device). I’ve been using it on my SP6 for a few years with zero issues.
It might be worth a look until you get to buying new hardware.
Essence_of_Meh@lemmy.worldto
World News@lemmy.world•They sing and dance—but rarely show their faces. Meet VTubersEnglish
1·7 months agoMy guess would be it’s a mix of the, still pretty common, blindness towards Asian market (outside some specific industries) and a lot of focus on all the craziness happening around the world (doubly so since the regime change in the US).
I’m not exactly the target demographic of The Economist though so I might be completely wrong. Either way, the longer it takes for tech bros to try and jump into vtubbing on the corpo level the better.
Essence_of_Meh@lemmy.worldto
World News@lemmy.world•They sing and dance—but rarely show their faces. Meet VTubersEnglish
0·7 months agoCan’t expect them to give a damn until it’s a hugely lucrative business, can we?

Yup, something like this or simple sliders would be an ideal solution for what I’m talking about - preferably both, depending on whether the setting is a numerical one or not. It doesn’t have to be a completely granular access to every value, I just want enough control to adjust the experience when things are close but not exactly right.