The Picard Maneuver@piefed.world to RPGMemes @ttrpg.networkEnglish · 6 days agoCaltropsmedia.piefed.worldimagemessage-square45linkfedilinkarrow-up1383arrow-down110
arrow-up1373arrow-down1imageCaltropsmedia.piefed.worldThe Picard Maneuver@piefed.world to RPGMemes @ttrpg.networkEnglish · 6 days agomessage-square45linkfedilink
minus-squareYosmonkol@piefed.sociallinkfedilinkEnglisharrow-up2·5 days agoWouldn’t that change the probabilty curve? I guess it could be nice if you wanted to limit critical success and failure but it might reduce the sense of randomness.
Wouldn’t that change the probabilty curve? I guess it could be nice if you wanted to limit critical success and failure but it might reduce the sense of randomness.