Agent_Karyo@piefed.world to Games@lemmy.worldEnglish · 2 months agoWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlexternal-linkmessage-square24linkfedilinkarrow-up1201arrow-down113 cross-posted to: gaming@lemmy.worldhackernews@lemmy.bestiver.se
arrow-up1188arrow-down1external-linkWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlAgent_Karyo@piefed.world to Games@lemmy.worldEnglish · 2 months agomessage-square24linkfedilink cross-posted to: gaming@lemmy.worldhackernews@lemmy.bestiver.se
minus-squareAqarius@lemmy.worldlinkfedilinkEnglisharrow-up3·2 months agoIf I remember Devereaux, the village itself was set up to minimise that risk first and foremost, at the expense of optimisation for max yields. So, every year was around subsistence, never much above, but also never much lower.
If I remember Devereaux, the village itself was set up to minimise that risk first and foremost, at the expense of optimisation for max yields. So, every year was around subsistence, never much above, but also never much lower.