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The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 9 days ago

Three developers' different philosophies on difficulty for their games

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Three developers' different philosophies on difficulty for their games

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The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 9 days ago
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  • taiyang@lemmy.world
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    9 days ago

    Yup. I don’t like easy modes at all, but they’re not for me. If I can’t die horribly in the tutorial, what are we even doing here?

    • RizzRustbolt@lemmy.world
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      8 days ago

      I want a game where I can die during the character creation.

      • taiyang@lemmy.world
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        8 days ago

        I only know an RPG where the protagonist dies before the title drop. Lol

      • Apeman42@lemmy.world
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        7 days ago

        I’ve never played but I understand that’s a distinct possibility in the TTRPG Traveller.

        • RizzRustbolt@lemmy.world
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          7 days ago

          Paranoia as well.

    • Evotech@lemmy.world
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      9 days ago

      Yeah, just take the gameplay out and serve me the cut scenes as a TV show at that point

      • taiyang@lemmy.world
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        8 days ago

        That’s my wife’s style. She did Exposition 33 the opposite way from me and we both enjoyed it in our own ways. It was way more fun to break the game by perfect dodging things I had no business fighting, lol.

        • prole@lemmy.blahaj.zone
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          8 days ago

          Exposition 33

          Can’t tell if this is a typo or a clever joke

          • taiyang@lemmy.world
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            8 days ago

            More like I shouldn’t let my phone’s auto correct do whatever it wants but I’m leaving it, lol

    • Sculptor9157@sh.itjust.works
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      9 days ago

      Thanks, Elon.

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