cross-posted from: https://lemmings.world/post/37241738

Not specific, just want to know if this even exists: a city clearing zombie game

Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren’t just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.

  • Quetzalcutlass@lemmy.world
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    27 days ago

    I’d say the main problem with that playstyle in CDDA is it’s almost a requirement to clear cities early, as leaving them be for too long will have enemies mutate into their higher tier forms. Past a few months you won’t be able to make significant headway into a new city until you’re nearly geared for endgame due to nearly every basic zombie having transformed into a special monster of some sort.

    • generic_rock@lemmy.world
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      27 days ago

      In settings for CDDA and bright nights: you can configure the time frame for zombie evolution, so you can fix the pacing pretty easily.