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Joined 2 years ago
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Cake day: June 16th, 2023

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  • Because:

    1. I didn’t really have the energy to job hunt while working 40 hours.
    2. I thought things would get better. I thought I was getting better at dealing with things.
    3. I just kind of fell into doing IT support and didn’t have the education, training, connections, or experience to do much else.
    4. I wanted to have more money in savings so I could move out of my parents house.
    5. When I quit the job prior to that, I was unemployed for 6 months and it was one of the lowest points of my life, so I refused to quit again.

    I ended up getting fired, spent the better part of 6 years unemployed after that (see point 3), now I work part time in food service so I only occasionally hate my job, I still live with my parents, I try not to hold illusions about #2 anymore, and #1 is still true but with less hours worked.





  • That and the changing every in-game hour. I’m rarely tracking time down to the hour, so it would either slow things down if they try to make any kind of scene out of it, or we’re just going to gloss over multiple changes, potentially making the whole thing moot. Then you get into a dungeon and someone might be locked out of “their” character for a large chunk of playtime.

    Tracking who controlled for longer to determine the next level up sounds pretty tedious too, but I guess that would be the players’ problem to sort out, not the DM’s. I would worry that it may be an unforeseen detriment to their enjoyment though.