pushes up glasses
Typically people losing at monopoly actually prefer going to jail and sitting there since it is preferable to having to pay for hotels.
Not that it makes the analogy much less dark though
pushes up glasses
Typically people losing at monopoly actually prefer going to jail and sitting there since it is preferable to having to pay for hotels.
Not that it makes the analogy much less dark though


I tried to play it like a normal RPG and remember just trying to walk around the neighborhood to find every random person I tried to talk to would just beat me up for getting close to them so I noped out of it


I think most are carried by their modding communities at this point which can be so involved they fundamentally change every aspect of the game.


While I mostly agree, for many kinds of ads there isn’t a great way to correlate particular ads with efficacy, so there absolutely are as campaigns that the c suite is convinced are working that are just practically not at all.
I am more referring to late game when properties are largely bought and developed and the losing player is statistically more likely to have to pay more to opponents going around the board than they are to receive money from them. It becomes a stalling tactic to collect more money. UBIs are very important early game but barely relevant once the average hotel visit costs you 4+ of them
Admittedly it is also popular due to the free parking house rule that seemingly most everyone uses, but is not in fact an actual rule.