I mean, resistance only means half damage, so if the fighter is attacking with 1d8 6 times a round, and actually hitting with three of them, that’s about 12 damage a round. I would hope that sometime takes a bonus to enchant one of his weapons, which would add an additional 6 or so a round. Assuming the battle lasts 6 rounds, that would be 70-100 damage.
Sadly action surge is once per short/long rest until later lvs, when it’s twice. Fighter’s are so boring in DnD 5e
Ahh, that would significantly hamper the fighter then.
Hugely improved with the new rules at least, something they got right
Yes, but also Fighters are just way cooler in either edition of Pathfinder
In 2e Pathfinder, yes. In 1e…no because 1e is just D&D 3.5 with a paintjob and there Fighter SUUUUCKED.
nah, you must not’ve stuck around for the patches. They ruled by the end of PF1e’s lifecycle. You could make some pretty awesome fighters with the actual class features they got access to.
Well, running PF1 put me off RPGs for nearly a decade because I hated that system so much, so probably.
Meh, Great Cleave combined with improved critical and some other stuff could lead to some crazy slot machine combo turns
And then you could get them on a caster and they would do it much better.
I take it the group isn’t actually supposed to fight this demon? I’d generally assume that a group would already have magic weapons once they meet strong enemies that they aren’t expected to run away from. Especially if it’s a recurring enemy.
Nah, the fighter is just being stubborn about magic items. If he’d asked for real help the wizard would’ve been happy to give the fighter a temp magic weapon or whatever.
Magic Weapon is a pretty good way to make weapons magical.
If the fighter throws/swings the wizard, does that count as a magic improvised weapon?






